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INTERMEDIATE TRAINING 

WHAT TO EXPECT

WE ARE OLDER AND MORE MATURE NOW... BUT THE GAME IS NOT QUITE WHERE IT NEEDS TO BE; IT'S NOT MAKING SENSE OR TRANSLATING. WELCOME TO YOUR NEW HOME. THE WORKLOAD WILL INCLUDE SHOOTING MECHANICS, BALL HANDLING, AGILITY WORK, AND LEARNING HOW TO BE ACCOUNTABLE WITH THEIR TIME.

 

ADDING 1 ON 1'S WOULD BE A GREAT SUPPLEMENT TO THIS CLASS.

IDEAL FOR NON - VARSITY PLAYERS

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PLAYERS WILL RECEIVE

8-12

WORKOUTS

ADVANCED SKILLS & DRILLS FAST & INTENSE 

VARIOUS FULL COURT WORK & OPPORTUNITIES

REAL CONCEPTS AND SHOOTING WORKOUTS 


NEW LIMITED PACKAGE
THE GAME CHANGER:   SEPTEMBER   OCTOBER     NOVEMBER     ONLY

* 20 kids will have the opportunity for 3 months (ONLY) to experience something we like to call, a game changer! We will offer August 29th (Monday) as a start date and players can come all that week. So players will have the opportunity to "test" their new schedule out; if you register for Monday  / Wednesday / Saturday, show up for Monday Wednesday Saturday... if you register for the Thursday option, act accordingly.

OFFICIAL START DATE: SEPTEMBER 5TH      OFFICIAL END DATE: DECEMBER 3RD


GAME CHANGER DAYS ARE AS FOLLOW:  {OPTIONS}

1. MONDAYS  WEDNESDAYS   6PM - 7PM  & SATURDAYS  9AM - 10:30AM   
* Saturdays are OPEN RUNS; we will allow these preps to get up and down.
TOTAL COST: $705.00 FOR 3 MONTHS | PAYMENT OPTIONS:
PAY IN FULL OR $470.00 1ST PYMNT (1ST MONTH) / $235.00 2ND PYMNT (2ND MONTH). 


2. MONDAYS  WEDNESDAYS  THURSDAY  6PM - 7PM  & SATURDAYS  9AM - 10:30AM   
* Saturdays are OPEN RUNS; we will allow these preps to get up & down. 
TOTAL COST: $750.00 FOR 3 MONTHS | PAYMENT OPTIONS:
PAY IN FULL OR $500.00 1ST PYMNT (1ST MONTH) / $250.00 2ND PYMNT (2ND MONTH). 


The biggest issue in basketball: How Does (______) Translate To My Kid AND When Does It Translate. Now we will be able to assist the process by offering skills and drills THEN backdoor it with controlled scrimmage situations. 1 on 1 / 2 on 2 / 3 on 3 / 4 on 4 / 5 on 5. This is not the traditional 'runs' - we will constantly mix up the scenarios to attempt to raise the IQ of the group as well as not make players robotic. 

MAXIMUM GROUP SIZE OF 20